![]() ![]() ![]() Scaled up to 4096x2160, you can see a lot more of Sonic 2 at once. As you can see in the pictures and videos included in this article, this tweak effectively zooms out the standard in-game camera to show huge chunks of a stage at once, giving players an exciting new perspective on these classic titles. But with a little tinkering, the new PC versions also let players scale the game window to any arbitrary resolution, expanding the visible playfield without scaling up the games' core pixel graphics. ![]() ![]() That's an interesting-enough hacking/coding achievement on its own. That means these heavily enhanced versions of the early '90s Genesis games-developed by Christian Whitehead using the same revamped Retro/Star Engine that powers Sonic Mania-can now be easily recompiled for play on new platforms including the PlayStation Vita, the Nintendo Switch, and Windows/Mac computers. Further Reading Beyond emulation: The massive effort to reverse-engineer N64 source codeA group of coders has decompiled the source code for Sonic the Hedgehog and its 1992 sequel from their well-regarded 2013 smartphone remakes. ![]()
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